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Previous Press & Publications

Click here to jump to years 2015-2016
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Click here to jump to years 2011-2012
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Years 2015-2016

Designing for Gamers with Deafness, talk at #gamesUR London, 2016 (Given by Tom Lorusso)

Fireside Chat PS Loves Xbox, keynote at #gamesUR, 2016 (Featuring Kevin Keeker and Randy Pagulayan)

Could Analyzing How Humans Think Make Better Video Games?, by Alexandra Ossola. Popular Science, 2015. (Featuring Randy Pagulayan)

Years 2013-2014

"Why Should Game Stories Make Sense?" by Chris Dahlen. Polygon, 2014. (Featuring Deborah Hendersen)

Brain Dump: 9 Creators share "One Weird Trick" to Game Development, Panel at Penny Arcade Expo - PAX Prime 2014. (Featuring Deborah Hendersen)

Research Driven Design, Panel at SIEGE, 2014. (Featuring Deborah Hendersen)

The Xbox Science Machine, by Scott Butterworth. Official Xbox Magazine, May 2014 print edition. (Featuring Randy Pagulayan, JJ Guajardo, and Kristie J. Fisher)

Learning the Language of Players, Giant Bomb Podcast, 2014. (Featuring Deborah Hendersen)

A History of Games User Research, talk at 2014 Games User Research Summit. (Given by Michael Medlock)

Using User Research to Improve Game Narratives, talk at GDC 2014. (Given by Deborah Hendersen)

IT'S A TRAP! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs, 2014 //build Conference. (Featuring Michael Medlock)

UI Tenets & Traps, Winner of the 2013 Microsoft Engineering Excellence Award for Planning & Design Excellence. (Featuring Michael Medlock, Todd Kelley, and Kristie J. Fisher)

Games User Research Bootcamp at GDC 2013, see GDC Vault for access. (Featuring Tom Lorusso & Kristie J. Fisher)

Years 2011-2012

"Data Entry, Risk Management, and Tacos: Inside Halo 4’s Playtest Labs", October 24, 2012, Polygon.

Games user research with children: Reaching a difficult demographic, at CHI 2012 (Sarah Walter & JJ Guajardo)

"Rated M for Mainstream", by Monica J. Vila. Huffington Post, 2012. (Featuring JJ Guajardo).

Data Science, Risk Management, and Tacos: Inside Halo 4’s Playtest Labs, by Matt Leone. Polygon website, 2012. (Featuring Eric Schuh)

Video Game Design and Development, by Rebecca Clay. APA GradPYSCH, 2012. (Featuring Tim Nichols)

Cognitive Flow: The Psychology of Great Game Design, Gamasutra website, 2012. (Written by Sean Baron)

Years 2011 and Before

Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios, talk at GDC 2010. (Given by Bruce Phillips)

Microsoft to Debut Final Halo Game, by Wendy Kaufman. NPR Radio. (Featuring Randy Pagulayan & John Hopson)

User-centered Design in Games, in the Second Edition (2007) of the Human-Computer Interaction Handbook. (Written by Randy Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon Romero, and Daniel Gunn)

Halo 3: How Microsoft Labs Invented a New Science of Play, by Clive Thompson. Wired Magazine. (Featuring Randy Pagulayan)

Quantifying "Magic": Learnings from User Research for Creating Good Player Experience on Xbox Kinect, IJGCMS 6(1), pp. 26-40. (Featuring Tim Nichols & Kristie Fisher)

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